The studio says Path of Exile is moving without a "cluttered trend" from Bale's blog

Developer Grinding Gear Games announced on Friday that the original Path of Exile is about to appear on mobile devices, but there is no "cluttered trend" or "evil junk" in modern mobile games.

At Grinding Gear's fan meeting Exilecon, the studio revealed "an experimental version of Path of Exile for mobile devices," and the studio said it was ideal for bite-sized action games. Grinding Gear Games said: "This is a complete Path of Exile game experience, there is no win-win factor for payment, and it is being developed in-house." It is worth noting that players can still use POE Currency for mobile games as well as PC.

The studio's opening video is first and foremost an outspoken assessment of the game ’s mobile port. Jonathan Rogers, the studio ’s co-founder, said: “So, is mobile gaming a bit crap? Pay-for-win micro-transactions, time gates Energy bars, random navigation screens, notifications, video ads. Today, there is indeed a lot of evil junk in mobile games, but in 2012, when we first released Path of Exile on PC, you could indeed say the same for many free games if."

Producer Trevor Gamon said: "It's our goal to bring Path of Exile to mobile phones with absolutely zero compromises." Managing Director Chris Wilson also mentioned some other mobile game adaptations, Wilson and staff It has been repeatedly emphasized that the mobile version of Path of Exile is the same game as the PC version, and is only tailored for smaller screens and shorter game periods.

By putting out an interesting message in front of the studio, it shows that the studio considers the mobile game to be "vigorous" and revealed the port after the Path of Exile 2 announcement, and I think they will have their value. Of course, if players currently need Buy POE Currency, I recommend players to buy at IGGM, their website will provide the most reasonable prices and the highest quality products.


Previous post     
     Next post
     Blog home

The Wall

No comments
You need to sign in to comment