Runescape has only gotten prettier and easier from Sletrry's blog



What did manage that (I begrudgingly admit) was the amount and quality of quests to be completed in RuneScape. Quests are everywhere, and each one is its own foray into a tiny fragment of Runescape lore. They also come in all sizes and shapes, from shearing sheep and running errands to slaying dragons or mounting RuneScape gold your prison escape.

Runescape's tone is joyously mild, and with fewer level cap hurdles to leap over you're free to embrace and explore it without submitting to the grind. Which is great, because Runescape's quests haven't actually required you to use skills aside from combat, and have generally comprised puzzles or interactive components which have more in common with old school point-and-click experience games than dream questing.

Areas that used to be vacant are brimming with NPCs, quests and tales. Every inch of the world was full of, or sometimes expanded, so as to incorporate all the characters, enemies and also features that Jagex have been busy stuffing into the match for the past decade. The fact that Runescape is an internet game is now a bonus rather than its main draw. Jagex may take their match entirely offline and it would still be worth playingwith.


But that is the biggest difference between Runescape and its running Old School Runescape counterpart. Both share about the same amount of concurrent players, but how players interact in every one is very different.

Old School Runescape may only have about 25,000 players in any given instant - barely a scratch on the numbers it used to achieve in 2006 - but its players've understood the game for years. They've decade-old friendships , they know buy OSRS gold the best way to hang out, how to interact and virtually every talking point the match and its storied history has ever produced. They ramble past each other without commenting, don't all throw at the very same spots for no reason or attend feign parties in empty attics... they simply get on with enjoying the game.

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