Astellia utilizes DirectX 9 and it reveals from Sletrry's blog



As for me, I think the addition of this Astels are solid, but my misgivings revolve mostly around the aesthetics of the Astels you get Astellia Online Asper. Yes, this really is a Korean MMO, so there are a few tropes which are anticipated, but it will look somewhat odd to me that many of those Astels you get are small women or strange anthropomorphic animals. Despite this, looking through the Astel cards, it was obvious that there are loads of more trendy and dangerous appearing Astels that will certainly appeal to other gamers like myself, that may not feel right summoning a bunch of small girls into conflict together.

Because this is a review beforehand, there are a whole lot of systems for me still to explore, levels to gain, and regions to conquer. If you are still on the fence following this trailer, then watch out as I render my verdict in the full review. Review code was supplied to MMORPG for the purposes of this review.

Astellia, such as many Korean MMORPGs, seems good on the surface. It's some nice visual effects, fight is flashy enough to catch your attention, and character designs are appealing without seeming too gratuitous. It is too bad then those first impressions do not carry over into the match as a whole.

The elevator pitch for Astellia is easy: It is where to buy Astellia Online Asper a traditionally designed Korean MMORPG which has a heavy focus on design and flashy layouts while employing a character collection mechanic, like certain ways to Pokemon or gacha mobile games, for spirits aptly named Astels that help you in battle. It is somewhat like having a pet, but they are typically far less complex and not restricted by class at all. I will talk about that system more later.

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