You're right Yeah ESO Blades Gold we definitely from rsgoldfastWq1's blog


You're right Yeah ESO Blades Gold we definitely needed each map. I believe they do. I think the team has done a good job of creating these feel like they have been Elder Scrolls. Much like Elder Scrolls not just and online spaces, hey that is actually the battle grounds. So I believe they did a excellent job with that. They're all three-sided and what I mean by that is when you enter Foyada Quarry that's a giant quarry. If you look one way, you may observe the pit sport and spawn region.


And their place seems one way. And if you turn another way, you may observe the fire grates place which looks different. And also the scoreboards looks different as well. So at a glance, you can always tell where you are on the map. I believe that is vital. Are you gonna be any skill lines linked to Battle Grounds specifically that you can expand on? No. No new ability lines for Battle Grounds. All of that effort went to passives.Do and the bajillion Warden Skills these maps each have some kind of environmental hazard to them? The Foyoda Quarry has the lava. Craic, which the dwemer one, we actually are trying something kind of fresh where in the center area there's actually a dwemer spinning blade trap which you can actually activate.


The daedric, the Ulara has teleporters that teleport you but there's not really an environmental threat on that.Morrowind is the beginning of an entirely new narrative right? Yeah, it's the story that is next. It is a chapter. I believe a few things. So Vvardenfell, one of our original goals was... or Morrowind our original goals was nostalgia. Right? For all those players that have played test three and , we want this to feel as this world. So we chose the top path and we really went and put it in our match and scaled it, moved it around so that it fit my world. And then we started going through and enjoy,"Nope, this isn't here,""Nope, this is not here,""Nope, this isn't here." So five cantons are under construction type of thing oh, the town is still under construction. So that is sort of the start.


What I'm most excited about in moving back as kind The Elder Scrolls Blades Items of a hardcore test three player went back and reliving that alien feel. You know, Morrowind isn't your fantasy. It's freaking mushrooms that are giant, it's bugs, it's really civilization and landscape so we had to go back and kind of recreate that, that has been a whole lot of fun. And in terms of the story things, we actually put some really difficult stops in. We did not need this for a prequel to test three. We did not wish to touch some of those sleeper stuff, we did not wish to touch essentially anything inside of Red Mountain.

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